Neverwinter

Neverwinter - Yahoo News Search Results

Neverwinter - Yahoo News Search Results

Digital Extremes: No Changes To Leadership Following Majority Acquisition By Chinese Firms

Digital Extremes, the developer of Warframe and The Darkness II, has announced that a majority of its outstanding shares have been acquired by two Chinese firms. Multi Dynamic Games Inc. (a subsidiary of Sumpo Food Holdings Limited) and Perfect Online Holding Limited (a subsidiary of Star Trek Online publisher Perfect World) will purchase 61 percent of Digital Extremes. The deal comes with a ...

Posted on 16 October 2014

Unreal, BioShock Dev Digital Extremes Sold to Chinese Companies

Canadian developer sells 61 percent stake to a pair of Chinese firms.

Posted on 15 October 2014

Mass Effect and KOTOR project director Casey Hudson leaves BioWare

BioWare executive producer Casey Hudson has left the renowned studio after 16 years. Hudson began his tenure at BioWare back in 1998 where he served as a technical artist on such games as MDK2 and Neverwinter Nights. He then moved up in the world and became the project director for the smash hit Star Wars: Knights of the Old Republic. Following that, he fulfilled the same role in each entry of ...

Posted on 13 October 2014

Obsidian Mulls Over New Fallout Locations and Neverwinter Return

The studio behind Fallout: New Vegas has chatted about some of its past franchises, and hinted we may see one resurrected before too long.

Posted on 8 October 2014

Pillars of Eternity Delayed until 2015

Delayed for further polishing. The post Pillars of Eternity Delayed until 2015 appeared first on oprainfall .

Posted on 4 October 2014

Xbox One finally debuts in China

But at the moment only 10 games are available to Chinese consumers -- Master Chief, where are you?

Posted on 29 September 2014

Xbox One Hits China Today Following 14-Year Console Ban

Microsoft launches console in potentially lucrative market; launch titles include Forza 5 and Dance Central Spotlight.

Posted on 29 September 2014

The Xbox One Just Launched in China and It’s Super Expensive

The first foreign game console has officially landed in China, after a nearly decade-and-a-half ban.

Posted on 29 September 2014

Why Did Microsoft Delay Its Xbox One Launch in China?

Why Did Microsoft Delay Its Xbox One Launch in China?

Posted on 24 September 2014

Delicious/tag/Neverwinter

recent bookmarks tagged Neverwinter

Venore's Debuff Turtle Tanking Guide (GF)

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on.fb.me

Posted on 15 September 2014

Scourge Warlock Guide- Bargaining for Effectiveness - Neverwinter - LaggyGamerz Community Forums

Posted on 9 September 2014

Great Weapon Fighter | NeverWinter Best Build and Strategy Guides

Posted on 5 September 2014

Scourge Warlock Guide by Voltomey | NeverWinter Best Build and Strategy Guides

Posted on 23 August 2014

Neverwinter: Tyranny of Dragons излиза на 14 август ~ MMORPG news

Posted on 20 May 2014

Curse of Icewind Dale в Neverwinter - дойде ли края на скуката? ~ MMORPG news

Posted on 17 May 2014

В Neverwinter Online ще добавят Curse of The Icewind Dale ~ MMORPG news

Posted on 12 May 2014

Questions About Neverwinter on Quora

Questions About Neverwinter

reddit.com: search results

/r/Games Game Discussion - Neverwinter Nights

Neverwinter Nights

  • Release Date: June 18, 2002
  • Developer / Publisher: Bioware / Infogrames/Atari MacSoft
  • Genre: Role-playing
  • Platform: PC
  • Metacritic: 91 User: 8.2

Summary

A hideous evil has awoken in the Forgotten Realms. Now, in order to save the inhabitants of the town of Neverwinter you must uncover a sinister conspiracy, unmask your mysterious betrayer and complete an epic struggle to defeat the powerful forces that look to halt your quest and unleash an evil your people would surely never survive.

Prompts:

  • What impact did NN have on gaming?

  • Was the story of NN well told?

  • Does NN still hold up today?

"We can work it night by night"

Infogrames rocks my world


View all game discussions and suggest new topics

submitted by Forestl to Games
[link] [63 comments]

Posted on 5 March 2014

Is Neverwinter still pay to win?

As I said in the title, is Neverwinter still a pay to win game? The pay to win aspect of Neverwinter was what originally put me off the game despite enjoying the combat and atmosphere thoroughly. If the devs woke up at some point and fixed their model then I would be interested in playing again.

submitted by BarnosBarnos to Neverwinter
[link] [38 comments]

Posted on 6 January 2014

So what makes Neverwinter better than DDO?

I really love Dungeons and Dragons Online, and was excited when I heard that there would be a new D&D game coming out in which you could design your own dungeons. That was really the thing that got me interested in Neverwinter. I played it for about a week when it first came out, but life drew me away and I haven't played since. Making dungeons still seems really cool to me, so could someone explain how that works? Also, I know I won't just spend all my time designing dungeons, so what does Neverwinter do better than DDO as far as gameplay goes?

submitted by schoolmonkey to Neverwinter
[link] [33 comments]

Posted on 9 December 2013

Neverwinter technical support is horrible

I have read the numerous tech support horrors concerning responses for critical issues in Neverwinter...or mainly PW. I always believed that the truth was somewhat lacking. Now, I am a firm believer...it is the worst support I have ever seen in a game. I should explain --- I just started playing NW a few days ago. After spending approx $150 on ZEN from the PW server, my account was BANNED. I never received an email or message stating the reason why. Furthermore, I have yet to get a response to the message I sent to tech support. I have little faith that it will ever be resolved. My advice is to never...never...buy anything form these crooks. Play the game for free and don't get to attached to your characters. Sorry for the mini rant.

submitted by Ironside5870 to Neverwinter
[link] [54 comments]

Posted on 7 August 2013

Is Neverwinter worth playing?

As a person with limited time I have to ask: is Neverwinter worth putting a bunch of time into(MMOs require time)? I have read a lot of gripes and horror stories, swam in a churning sea of speculation, faced the nameless hordes in the city zone channel, been baffled by a myriad of visuals, offered many opportunities to spend money and I still can't get a sense of if Neverwinter is a good game.

So, for those that have played and still are playing, in it worth getting into or should I just go back to SW:TOR and WoW?

submitted by PFTigerstripes to Neverwinter
[link] [38 comments]

Posted on 18 May 2013

[Video] Neverwinter Crafting Tutorial Pt.1 - The Basics and Leadership Leadership Training Levels 1-3

UPDATE: Part 2 is available and has a reddit page here.

Hello everyone, I have created a Crafting Tutoral for Neverwinter on YouTube. I wanted to put this up here for anyone that might be interested in crafting.

I have made video tutorials for a few games now and wanted to get one started for Neverwinter. It's designed to answer the questions people have regarding how to start, how it works, and to give some tips on maximizing their crafting over time.

It's a work in progress and only part 1 is available due to the time restricted nature of the crafting system. Below I have posted the link to the YouTube video itself as well as the contents of the video description if you wish to explore a particular subject.

If you found it informative or feel it could be improved in any way, please leave some feedback and let me know. I'll be watching this posted thread as well as the comments on the YouTube video.

Thank you for your time.

Direct link to video: http://youtu.be/ZrXNv0MWzHo

Video Description: Interested in crafting in Neverwinter? This video will be your guide to getting started. In this lesson I cover how to gather the materials you need, how and when you can start crafting, how to use the crafting pane, and some tips that might help you along the way. Some basic insight to Experience per Minute and how to maximize your crafting leveling are included to really help you plan out how you want to start your crafting career.

  • Leadership's importance even for non-crafters (00:36)
  • How to gather materials in the world (1:15)
  • Why Dungeoneering Kits are useful (2:25)
  • Getting Started - The crafting quest (3:48)
  • The Crafting Vendor and the items she sells (5:13)
  • The Crafting Overview pane (5:46)
  • Breakdown of each of the crafting professions (6:28)
  • Crafting Filters (7:40)
  • Hiring a Craftsman (8:15)
  • Checking the experience required for the next level (8:50)
  • Leadership as a guided crafting tutorial (9:00)
  • Required Assets (9:30)
  • Instantly finishing crafts for Astral Diamonds (10:22)
  • A look at possible reward items in Leadership chests (11:40)
  • Leadership granting Astral Diamonds (13:08)
  • Recipes needing additional resources (13:24)
  • Rewarded for smaller crafts, more interactions with the game (14:35)
  • Experience Per Minute and maximizing crafting leveling speed (15:08)
  • Crafting anywhere in the world (16:12)
  • Separate crafting inventory space to save clutter (16:34)
  • Crafting using the Neverwinter Gateway website (17:37)
  • Neverwinter Gateway: http://gateway.playneverwinter.com
  • Using Optional Assets to improve crafting speed and quality (21:00)
  • Obtaining Level 3 and gaining a crafting slot (21:40)
  • Planning your crafting: Leadership Only or Leadership + Craft (21:55)
  • Hiring a Second Mercenary (22:07)
  • Unable to craft without a Mercenary (23:40)
  • Why you want to continually hire more Mercenaries (24:04)

Social Media:

Twitter: http://twitter.com/RurouniKage

Facebook: http://facebook.com/RurouniKage

Twitch: http://Twitch.TV/RurouniKage

Royalty Free Music by http://audiomicro.com/royalty-free-music

submitted by RurouniKage to Neverwinter
[link] [17 comments]

Posted on 11 May 2013

A Guide to Neverwinter Wikis

I like Wikis and have been checking out the various Neverwinter wikis, so I figured I'd share what I found out

Gamepedia: This is the official wiki, so probably the most reliable source for information.

Orcz: Unofficial, Appears to be the biggest one (Most pages). Worth having as a bookmark

Wikia: Unofficial, but very detailed and with an active community

nwowiki.co: This used to be my favorite, but looks like it is inactive now. Still, one might find good information there

IGN: Looks more like a series of guides than a wiki, still might be worth checking out

Wikia #2: Run by some guild and smaller than the other Wikia, but has some stuff that's not in the other one.

If you know of any more, feel free to put in comments

submitted by Monotrak to Neverwinter
[link] [14 comments]

Posted on 11 May 2013

Use an XBOX 360 controller to play Neverwinter

This is a very easy way to map your controller to send the keystrokes and mouse movements necessary to play Neverwinter.

You will need to download GlovePIE and run the application. (there is no install, so I suggest extracting the contents and making a shortcut on the desktop) This is a great free and open source alternative to the keymapping apps you are probably used to, and the programing language gives us control over more parameters.

Here is the script I made that works quite well for me(you may find that you want to make changes to the keybinds, but that is a pretty simple process of replacing the keyboard.x entries with the x being the key you wish to change it too.

Start of script

//Set right stick inversion preference (0 = Normal, 1 = Inverted) var.Inverted = 0 //Set dead zones (Values between 0 and 1) var.LdeadX = 0.25 var.LdeadY = 0.25 var.RdeadX = 0.25 var.RdeadY = 0.25 //Left Stick – Movement keyboard.W = XInput1.Joy1Y > var.LdeadY keyboard.S = XInput1.Joy1Y < -var.LdeadY keyboard.A = XInput1.Joy1X < -var.LdeadX keyboard.D = XInput1.Joy1X > var.LdeadX // Right Stick – Mouse Pointer // To change the lookspeed, increase or decrease the number preceding the deadzone - default is 20 if Xinput1.Joy2X < -var.RdeadX or Xinput1.Joy2X > var.RdeadX then Mouse.DirectInputX = Mouse.DirectInputX + 20*deadzone(XInput1.Joy2X) if var.Inverted = 1 then{ if Xinput1.Joy2Y < -var.RdeadY or Xinput1.Joy2Y > var.RdeadY then Mouse.DirectInputY = Mouse.DirectInputY + 20*deadzone(XInput1.Joy2Y) }else{ if Xinput1.Joy2Y < -var.RdeadY or Xinput1.Joy2Y > var.RdeadY then Mouse.DirectInputY = Mouse.DirectInputY - 20*deadzone(XInput1.Joy2Y) } // 360 Bumpers keyboard.1 = XInput1.LeftShoulder keyboard.2 = XInput1.RightShoulder //360 Triggers mouse.LeftButton = XInput1.LeftTrigger mouse.RightButton = XInput1.RightTrigger //360 Buttons ABXY keyboard.space = XInput1.A keyboard.q = XInput1.X keyboard.e = XInput1.Y keyboard.r = XInput1.B //360 dPad keyboard.6 = Xinput1.Up keyboard.5 = Xinput1.Right keyboard.4 = Xinput1.Down keyboard.3 = Xinput1.Left //360 Start and Select keyboard.f = XInput1.start keyboard.esc = XInput1.back //360 Stick Clicks keyboard.shift = XInput1.LeftThumb keyboard.Tab = XInput1.RightThumb 

End of script

Default key maps as follows:

Lstick - WASD (move) Rstick - Mouse X + Y (look) Dpad - 3,4,5,6 (Potions and mount) A - space (jump) B - R (third encounter power) X - Q (first encounter power) Y - E (second encounter power) Ltrigger - Mouse Left click (primary at-will power) Rtrigger - Mouse Right click (secondary at-will power) Lbumper - 1 (first daily power) Rbumper - 2 (second daily power) Lclick - Shift (class mobility ability - run, dodge, shield, etc) Rclick - Tab (class activated ability - Unstoppable, Mark, etc) Back - esc (clear menus, exit dialogue) Start - F (interact, autoloot) 

NOTE: To add controller key combinations that execute a single keyboard keystroke use the following code

//Custom Multi-Button Combinations keyboard.tab = Xinput1.LeftShoulder and Xinput1.RightShoulder 

You can add as many lines in here as you wish, just follow the structure given. This is not included in my code as I don't use any key combos, but many people will want to.

Thanks to Killadelphia for the deadzone and inversion variables.

Thanks to hematic101 for the and statement for controller keys.

Thanks to JohanessBlock for suggesting triggers for at-wills to aid aiming while attacking.

submitted by th12teen to Neverwinter
[link] [45 comments]

Posted on 10 May 2013

The Document is ready for review! (Or How I Learned to Stop Worrying and Love Neverwinter: Part II)

---Original Post ---

It's done and a bit long at 9 pages (there is plenty of white space on the page, don't worry). I took from the responses to my original post, as well as from the top posts for the last week or so. If you look through the document, you'll find quoted Redditors. I did not use any names.

My standard when assembling this was to be as objective and rational as possible. I tried to address as many reasonable claims as I could in the best manner I thought possible. If anyone has objections, corrections, etc. please post or PM me and I will change it before I post it on their forums tonight or tomorrow morning.

Thank you to everyone for the positive support and fantastic solutions!

I have uploaded the PDF via DropCanvas. If anyone has a better suggestion for mass display, please mention it.

UPDATE: I have sent the file over to Cryptic/Perfect World, and we've talked back and forth a few times. They like it so far (and the idea, I believe). I've been getting some questions about where people can post their issues/bugs/suggestions for the next one. I will be taking the suggestions from this post, the top posts of the last week (and their comments), as well as posting my own thread on Monday or Tuesday. And you can always PM me. Thanks!

submitted by DoctorDown to Neverwinter
[link] [33 comments]

Posted on 8 May 2013

A better approach to our complaints (or "How I Learned to Stop Worrying and Love Neverwinter")

I'm not trying to be the party pooper, but I just want to put it out there that for a free MMO in less than a week out of it's opening beta, I think it's pretty good. I'm not saying it's flawless, there are certainly issues to fix, but I do think that posting machismo ultimatums like "THIS GAME IS ONLY GOING TO KEEP ME IF" and "GOD I CAN'T BELIEVE THEY THOUGHT THIS WAS A GOOD IDEA"... or "IF THEY KEEP PULLING THIS CRAP, I'M GONE!"

I'm not trying to say that that there are no problems, I'm just trying to say that the effort we put into these posts should be more constructive; should lead to actual progress and results.

I propose that every week we put up a blanket post for everyone to throw their issues and ideas on how to fix them into. Then we ship it off to Cryptic. If they listen, great! If they don't, ...

I'm sure this post won't go anywhere, but if it gets enough hits/support today, I'll go ahead and post the first "collection post" today. If it flops, then I'll crawl back into my cave.

TLDR: Instead of complaining, let's have a weekly post to organize all of our issues and ideas for fixes into, then send it to Cryptic.

EDIT/UPDATE: This is a great series of responses. Either tonight or tomorrow morning I'll write up a Google Doc with all of the awesome ideas here and post it for Reddit approval before emailing it to Cryptic.

EDIT 2: Also, if you bring up a specific post (i.e the $160 enchantment breakdown), please link it. If not for anything else than for me to source in the Document.

UPDATE It's about 10:45pm EST (May 7th). I'm going to begin jotting everything down that's in the post as of right now. Any further ideas, please PM them to me and I'll work them in. It will end up being broken down categorically (PvP, Foundry, Currency, etc...) and in short bullet points. I'll finish up the organization of the document, add a cover letter, and post it tomorrow for Reddit review before emailing it out (if anyone has a decent contact to send it to that isn't visible on their website, that would be much appreciated). Again, thank you all for the suggestions. It seems that a lot of their player base is here and makes me believe that they will lend us their ear. Goodnight!

LAST UPDATE: It's all done! I've put up a new post with a link to the document

submitted by DoctorDown to Neverwinter
[link] [213 comments]

Posted on 7 May 2013

Neverwinter the bipolar game, Love it or Hate it?

I just need to get this out there, I've played my fair share of MMOs(WoW, CoH, LoTRO, SWTOR, CO, DDO, WHO:AR, Rift) and I've been on a kick to play another one recently, but I've got a budget. I tried downloading TERA but the damn game was too big for the space I had and I wasn't gonna clear more out to try something to see if it was good

Then I stumbled across Neverwinter, just came out, based on an IP I enjoy, different enough from what I've done to be entertaining. So I download and play. After 2-3 days I've got a 36 TR and am genuinely enjoying myself, I've got the spark and drive back to play an MMO and this is FUN, I'm trying to rope my friends in and I want to find people to play with

Then I come to this subreddit. I don't know how to feel, I come here and read things and I lose some of the drive to play the game. All the bad gets pointed out and I feel like I shouldn't be bringing more people let alone enjoying myself. All the F2P bull going around and the arguments for and against this being P2W make me wonder if i should stop and if all this time is wasted.

I know that Cryptic is decent, I know Perfect World drains the cash from it's playerbase like a insatiable vampire. I just wanna know whats the best choice.

TLDR; Game is Fun I like it, Subreddit makes me hate it, Not sure how to feel, Looking for advice.

Edit:Remembered more games I played and paid for.

submitted by Kaprak to Neverwinter
[link] [137 comments]

Posted on 6 May 2013

Neverwinter's F2P Model: What you need to know.

Just like in any other F2P MMORPG, there has been a lot of controversy surrounding Neverwinter's Zen shop. I will try to shed some light on the current state of Neverwinter's F2P model by assuming a neutral stance. I hope this helps when you formulate some of your own opinions about this game.

1. Introduction

There are three immediate currency types in Neverwinter: Gold, Astral Diamonds, and Zen. Gold is obatained through normal means and buys the general necessities to play this game such as potions, basic profession items, basic mounts, and basic companions. Astral Diamonds are obtained through special tasks such as special daily quests, skirmish events, invoking your deity, and the Leadership profession. It buys a wide variety items ranging from Identify Scrolls to rare companions to mid-level gear. It is also the only currency usable in the Auction House. Zen is obtained through paying money. It buys many luxuries that helps give paying players a better experience overall. It may also be traded for Astral Diamonds and vice versa. For simplicity's sake, I will list the price of items in terms of USD instead of Zen.

2. Mounts

As a non-paying player of Neverwinter, you get three tokens at level 20 for a standard 50% speed horse that lasts for 5 hours. These horses can also be bought for 5 gold which is entirely manageable. To get a faster mount, you can buy Mount Training which upgrades any horse you own to 80% for 768,000 Astral Diamonds and 110% for 2,064,000 Astral Diamonds. This is progressive so you must buy them in order.

If you decide to drop some Zen for some fancier mounts, a standard 50% mount goes for 5-8 dollars, a rare 80% mount goes for 20-30 dollars, and an epic 110% mount goes for 30-40 dollars. The more expensive mounts of their respective tier has a unique model, such as the Worg and the Howler.

3. Inventory Space

You get a free bag at approximately level 10 and 30. They are 18 and 12 slots respectively. There are no craftable bags. For a free player, that means spending Astral Diamonds to buy extra inventory space. A 12 slot bag costs 6 dollars and a 24 slot bag costs 10 dollars.

A player starts out with 16 bank space. An extra 16 slots of bank space can be bought for 6 dollars.

4. Companions

Starting at level 16, a player is rewarded a free basic companion. These companions have two skills and have a rank cap of 15. An additional companion costs 2 gold each and may be switched anytime out of combat. All companions are disabled in PvP.

Zen buys a couple of companions which have a completely unique aesthetic. 15 dollars nets you an animal of your choice which have a rank cap of 15. 20 dollars hires a friend which has a rank cap of 20. 30-35 dollars gets you an epic quality pet that has a rank cap of 30 and three unique skills.

5. Professions

In Neverwinter, you gain Assets (workers) to do the work for you. Every profession starts you off with the most basic type of worker. You can have them do various amount of tasks on top of hiring more workers. Eventually you can combine 4 workers into an upgraded worker which allows you to tackle harder tasks. On top of these worker Assets, there are also tools Assets. These can be bought for 50s-1g each and have an 8% quality boost. Crafted items have a total of 4 slots for tools and 3 tiers for bonuses that is reached at 100% each.

In the Zen Shop, two different Profession packs exist: Professions Booster Pack and Professions Assets Pack. In the Booster Pack, there is 1 random (both quality and type) worker and random assortments of crafting items. In the Asset pack, there are 1 Purple or Blue Asset, 2 Purple Blue or Green Asset, 1 blue or green Asset and 1 green Asset (for a total of 5 guaranteed Assets). Any player may make any item, but paying customers will get an upwards of 20% stat increase on their crafted equipment.

6. Character

You can make up to 2 characters. Two additional character slots may be purchased for 5 dollars. You may also rename your character for 4 dollars.

Respeccing your skills costs 6 dollars. Respeccing your Feats costs Astral Diamonds determined by your current level.

7. Runes

If nothing else, please read this part. This is potentially their biggest cash grab scheme and everyone should know how it works.

Players are given the option to add additional stats/effects to their equipment in Neverwinter. These come in the forms of Runestones (pets) and Enchantments (Armor/Weapon). For pets, the Runestones are split into Offense and Defense. For Enchantments, they are split into Offense, Utility, and Defense. A single Runestone/Enchantment provides different bonuses depending on which slot there are equipped to. These also have ranks and start from 1 and ends at 9. Four of the same kind may also fuse to move up a tier. The chance of success starts at 95% at rank 1 and 10% at rank 8. You will lose a single Runestone/Enchantment upon failure.

There are two ways to circumvent failure: Preservation Ward and Coalescent Ward. Preservation Wards cost 10 cents each and prevent the loss of materials upon failure. They are also only consumed upon failure. Coalescent Wards cost 10 dollars and guarantees success of fusion. Both these wards may also be obtained on a weekly basis through Celestial Coins (the latter being rarer). Now you may be wondering why there's a huge discrepancy between the two Wards. I was wondering for a while too until I stepped my foot into endgame and found out there was an entirely different type of Enchantments: The Armor/Weapon Enchantments.

Armor/Weapon Enchantments are for specific slots in your weapon/chest and grant special effects. They come in shards and have a chance to drop from Epic Dungeon bosses. You must combine 4 shards to create a Lesser version of the Enchantment. However, the success chance of fusion is at a staggeringly low 1%. To compensate, they have very strong effects. An example would be the Thunderhead Enchantment. However, the real kicker here is that these "Lesser" versions may be fused again to gain a stronger version. Those may also be fused again to create the strongest version. Ultimately, the Greater Thunderhead Enchantment will have a 30% on crit to damage and stun foes. To create the strongest Enchantment possible, it will cost 160 dollars and 64 shards. Unlike companions, these can be used in PvP.

8. Conclusion

Cryptic wasn't lying when they said this game was 100% F2P. I have done all content on a GF and a DC without fancy Enchantments or Scrolls of Mass Life. However, I fear that a few weeks down the road, players who have paid vast amounts of money will have an incredibly unfair advantage in PvP, including the Gauntlgrym content they have yet to release. And while it is true that you can always buy Zen with Astral Diamonds, simply doing quests/professions/skirmishes is nowhere enough to realistically sustain yourself. I have tried and it is far too difficult to reach 24,000 rough astral diamonds on a daily basis. On Mindflayer, it currently costs 435,000 Astral Diamonds for 10 dollars worth of Zen. I'm sure the market will stabilize soon, but even then it will take non-paying players to take upwards of two weeks to upgrade a single Enchantment.

Any complaints/advice/death threats are welcome. Hope this helps.

Thanks to GreenSix, ziddy1232, fcalife, Kesshisan, and sneakycheeses for adding some information.

submitted by Tadders to Neverwinter
[link] [462 comments]

Posted on 5 May 2013

[META] The boost of /r/Neverwinter

Hey guys,

Just a quick meta post about /r/Neverwinter. As we are rapidly approaching 5000 subscribers (sorry, Dragon Slayers) this may be an interesting moment to put a couple of things into perspective:

  • On the first 4 days of May we've already had more Unique Visitors and Pageview on the Subreddit than we had in all of April.
  • This is even more impressive considering that April was already a record month. It had more Uniques and Pageviews than ALL previous months combined.
  • We were at less than 2000 Dragon Slayers only a couple of weeks ago.

It's save to say then that Neverwinter is very hot right now and we are happy to see that so many of you have recently found this Subreddit!

But all of that is just numbers. What really matters is that with this sudden rise in attention the Subreddit hasn't lost its 'ways'. The community here is friendly and helpful and the active mods (Pretty much just Lawlta and SkumbagAce at the moment) are doing an amazing job! They're constantly fishing the good posts from the spam filter and they have set up the flairs etc.

I'll soon spend a bit more time looking at the look and feel of /r/Neverwinter but not right now, my dungeon-queue just popped!

Thanks all! <3

submitted by Pirkel to Neverwinter
[link] [18 comments]

Posted on 4 May 2013

Neverwinter Crafting Spreadsheet

EDIT: Link below can no longer be updated please see this post http://www.reddit.com/r/Neverwinter/comments/1dzmzk/version_2_crafting_spreadsheet/

I am trying to put together a spreadsheet containing all the crafting tasks in Neverwinter. I created a google shared doc so hopefully you guys can add missing crafting tasks to it. Add one or two correct one or two whatever. Once I have as complete a list as possible I want to use it to figure out the best ways to level the crafts and get chosen rewards. Thanks in advance for all of your assistance.

Here is a link to the document : https://docs.google.com/spreadsheet/ccc?key=0AkFKAU5Ncv6-dE8yQVJXaUZwNDZRTXV2ZXZrOG1xLVE&usp=sharing

submitted by blavek to Neverwinter
[link] [12 comments]

Posted on 3 May 2013

Neverwinter maintenance with patch - 05/01/13

UPDATE

Maintenance is over! Servers are up! Happy gaming everyone!

UPDATE

Maintenance starts at following times and will last around 4 hours. For Europeans, especially us in Eastern Europe, this maintenance will be badly timed and pretty much covers whole prime time.

PDT: 7 AM

EDT: 10 AM

BST: 3 PM

Patch Notes

Stability

  • Several major network issues have been found and addressed. We should now be able to support many more players with significantly less lag.

Login

  • The Queue position indicator now has more information, as well as buttons that link to Neverwinter Gateway and the Neverwinter Wiki.

  • Fixed an issue where players displayed queue position would incorrectly jump to a higher number than the players actual place in line.

Daily Quests

  • Repeatable quests now have blue text in the Contact UI.

  • Repeatable quests that are on cooldown now properly look disabled, and they have a time displaying the remaining time until theyre available again.

  • Repeatable quests now have tooltips in the Contact UI.

  • Rhixs animations now work more consistently with the contact dialog close-up.

  • Rhix no longer displays a blue exclamation mark over his head when he has no quests available for the player.

  • Rhixs daily quests now properly inform the player to return to Rhix when they are complete.

Professions

  • Professions: Leadership: (Rare) Participate in a Tournament: Increased amount of time to complete this task to 6 hours, up from 4 hours.

Founders Agent

  • The Founders Agent now properly allows players to reclaim all of the promo items players qualify for.

Nightmare Lockbox

  • The @handle has been removed from Heavy Inferno Nightmare winner broadcasts.

User Interface

  • The Astral Diamond Claim button in the AD Exchange now shows a warning that any Astral Diamonds withdrawn belong to the character, not the account.

  • The confirmation window that pops up when trying to move out of an incomplete quest map has had a minor facelift.

Foundry

  • The "Tipsy" achievement is now triggered when the player tips 500 Astral Diamonds, up from 100 Astral Diamonds. (The maximum tip was increased in a previous patch.)

Localization

  • Many updates have been made to French and German language translations.

Source 1

Source 2

Edit: They used GMT when BST was correct timezone to use. Corrected to the post.

Edit 2: From theirs Twitter, probably good news for us Europeans:

We don't plan for this to be the standard maintenance time. This is only to apply high-priority fixes ASAP.

Edit 3: I will quote theirs Twitter here about opening new servers during this maintenance because people will most likely ask without reading comments of thread. Thank you skrowl for finding this from theirs feed.

@ScottRFrost ASAP, though this update does not add more servers (in terms of picking one at login), rather, more transparent optimizations.

Source

submitted by Tavarish to Neverwinter
[link] [153 comments]

Posted on 1 May 2013

Wondered what fans of NeverWinter would like to ask the exec. Producer, as I've been assigned a Q&A going directly to him.

The title pretty much sums it up: I was given an assignment by my employer at GameMuse.net, got access to the closed beta of NeverWinter and was given the task of thinking up some questions to ask the executive producer at Cryptic Studios Craig Zinkievich.

If anyone had anything they wanted to ask I'd be happy to put it in, as I only have around five questions right now. Maybe upvote so other fans of NeverWinter can see

submitted by JoddyHD to Neverwinter
[link] [38 comments]

Posted on 28 April 2013

Alright, r/Neverwinter... Win me over.

I have little experience with Neverwinter Nights despite owning the Diamond collection (of which I only played a few hours). Some friends raved about it so I picked it up...and they stopped playing online. Oh well...

I've played other MMO's over the years (including D&D Online and currently playing GW2). What makes Neverwinter stand out from the rest? Based on the very little that I've seen, it doesn't really impress me. I'm open to your feedback and persuasion.

submitted by moxiedrinker82 to Neverwinter
[link] [63 comments]

Posted on 9 February 2013

Gaming, lets sack the negativity for a bit and rejoice at the great days of RPG'ing we are going to have ahead of us with Diablo 3, Neverwinter and Skyrim.

I cant wait to have a go at Neverwinter's mod creation tool, early reviews give it thumbs way up and this means a good year or two at least of some great user made stuff in what looks to be a great engine. Not to mention the Skyrim mods.. And D3 ladder climbing.. Gonna be a fun ride.

submitted by Facepuncher to gaming
[link] [135 comments]

Posted on 16 June 2011

Steam Holiday Sale Day 14 (Final): Neverwinter Nights 2, Hitman, L4D2, Plants vs Zombies, Killing Floor, Amnesia, NFS Hot Pursuit, Dead Space, more

http://store.steampowered.com/

 = Mac support

DAILY DEALS:

Name Reg. Price Reduction USD$ EUR€ GBP£ AU USD$ Metascore
Neverwinter Nights 2 Platinum $19.99 -50% $9.99 9,99 € £7.49 $9.99 82
S.T.A.L.K.E.R. Bundle $39.98 -88% $4.99 4,99 € £3.00 $4.99 82, 80
Hitman Collection $29.97 -75% $7.49 7,49 € £4.49 $7.49 87, 82
Empire & Napoleon Total War GOTY $49.99 -50% $24.99 24,99 € £14.99 $44.99 90, 81
Left 4 Dead 2 $19.99 -66% $6.80 4,76 € £5.10 $6.80 89
Plants vs. Zombies GOTY $9.99 -60% $3.99 3,99 € £2.80 $3.99 87
Killing Floor $19.99 -75% $4.99 4,49 € £3.75 $4.99 72
Amnesia: The Dark Descent $19.99 -66% $6.80 5,10 € £4.42 $6.80 85
Grand Theft Auto IV Complete $39.99 -75% $9.99 8,75 € £6.25 $9.99 -
Need for Speed: Hot Pursuit $49.99 -40% $29.99 29,99 € £17.99 $29.99 -
Dead Space $19.99 -66% $6.80 5,10 € £5.10 $5.10 86
Mafia II $49.99 -75% $12.49 9,99 € £4.99 $19.99 78

See this comment for a compilation of CommentStatistics' previous summaries


DAILY INDIE:

Name Reg. Price Reduction USD$ EUR€ GBP£ AU USD$ Metascore
Grotesque Tactics: Evil Heroes $19.99 -85% $2.99 2,85 € £2.25 $2.99 -

INDIE PACKS (all for entire sale):

Name Reg. Price Reduction USD$ EUR€ GBP£ AU USD$
3 Indie Smarts Pack $39.95 -88% $4.99 4,49 € £3.99 $4.99
Indie Fright Pack $59.95 -92% $4.99 4,48 € £3.99 $4.99
2 Indie Flight Pack $54.95 -91% $4.99 4,49 € £3.99 $4.99
Indie Mix Pack $59.95 -92% $4.99 4,49 € £3.99 $4.99
3 Indie Kids Pack $59.95 -92% $4.99 4,49 € £3.99 $4.99
1 Indie Beat Pack $44.95 -89% $4.99 4,49 € £3.99 $4.99
1 Indie Future Pack $49.95 -90% $4.99 4,49 € £3.99 $4.99
2 Indie Adventure Pack $44.95 -89% $4.99 4,49 € £3.99 $4.99
2 Indie 2D Pack $27.95 -82% $4.99 4,49 € £3.99 $4.99
3 Indie Fantasy Pack $39.95 -88% $4.99 4,49 € £3.99 $4.99
4 Indie Brain Pack $37.95 -87% $4.99 4,49 € £3.99 $4.99
4 Indie Heavy Hitters Pack - 8 games $109.92 -82% $19.99 19,99 € £13.99 $19.99
submitted by ltx to gaming
[link] [1164 comments]

Posted on 2 January 2011